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Latest Release: v1.3.0 β’ Engine Compatibility: Godot 4.x
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π οΈ Universal Installation & Upgrade Guide.π‘ Release Summary: Version 1.3.0 bring two new trigger zones. Retro Heal zone that heal the player and Retro Speed zone that modify the player speed. Also a huge overhaul for the Retro Crate prefab. Along with some bug fixes and multiple new features and customizations for existing Core Prefabs.
New: Added new core prefab RetroHeal.tscn and core script RetroHeal.gd under Core/Core_Prefabs and Core/Core_Scripts respectively.
New: Added new core prefab RetroSpeedZone.tscn and core script RetroSpeedZone.gd under Core/Core_Prefabs and Core/Core_Scripts respectively.
New: Added new core prefab RetroSpeedFX.tscn under Core/Core_Prefabs.
Changes: Added new prefabs in Gameplay_Showcase.res.
Changes: Replaced RetroBarrel.tscn with RetroCrate.tscn in Demo_Playground.tscn and Gameplay_Showcase.res.
Changes: Added the new prefabs and rooms in Demo_Playground.tscn (Such as RetroHeal.tscn, RetroSpeedZone.tscn, RetroSpeedFX.tscn, Texts, Added new types of RetroCrate.tscn, Removed RetroBarrel.tscn).
β IMPORTANT: RetroBarrel.tscn prefab is now obsolete as RetroCrate.tscn is now universal and can achieve all what RetroBarrel.tscn can do with more customizations.
New Assets:
spr_debris_0.png β Default_Assets/Effects/sprites/
spr_metal_0.png β Default_Assets/Effects/sprites/
spr_woodchunk_0.png --> spr_woodchunk_2.png β Default_Assets/Effects/sprites/
spr_misc.png β Default_Assets/Effects/sprites/
spr_footlocker0.png --> spr_footlocker1.png β Default_Assets/Environment/decoration/sprites/
sfx_effect0.wav β Default_Assets/Effects/audio/
sfx_woodchunk_impact.wav β Default_Assets/Effects/audio/
sfx_lock_open.wav β Default_Assets/Effects/audio/
sfx_heal.wav β Default_Assets/Effects/audio/
tut_crate2.png β Default_Assets/Environment/textures/images/
tut_heal.png β Default_Assets/Environment/textures/images/
tut_speed.png β Default_Assets/Environment/textures/images/
RetroCrate.tscn / RetroCrate.gd)RetroCrate.tscn received a major overhaul with the aim to turn it into a universal breakable scene.
Now it can be used to spawn loot, another scene like explosion, and debris when breaks. It can also be interacted with.