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Latest Release: v1.1.0 β’ Engine Compatibility: Godot 4.x
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π οΈ Universal Installation & Upgrade Guide.π‘ Release Summary: Version 1.1.0 introduces significant performance optimizations, dynamic shadow systems for pickups, enhanced weapon combat feedback, bug fixes across interactive prefabs, and cleaner debugger pipelines.
Shaders/ directory under Core/ (includes retro_float.gdshader).spr_shadow_blob.png β Default_Assets/Effects/Sprites/sfx_gib.wav β Default_Assets/Effects/Audio/sfx_empty.wav β Default_Assets/Weapons/VersionLabel node to SplashScreen.tscn to dynamically track the active U.R.S.T. version.Gameplay_Showcase.res.RetroEnemy.gd, RetroPlatform.gd, and RetroHazard.gd to eliminate debugger errors and warnings.RetroPickup.tscn / RetroPickup.gd)_process calculations with a VisibleOnScreenNotifier3D node and a custom vertex shader for the floating animation.Decal nodes (Recommended for PC / Forward+ renderer).Sprite3D nodes (Optimized for Mobile / Compatibility renderers).PlayerController.gd)WeaponManager.gd / RetroWeapon.gd)