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SPECIALTY
I am a Technical Narrative Designer specializing in systemic storytelling, worldbuilding, and branching logic. I build cohesive player experiences by designing gameplay mechanics and stories that directly drive narrative tension.
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TECHNICAL SKILLS • Tools: Unity engine, Pixel crushers, Twine / Ink, CSV/data Optimization. • Design Disciplines: Systemic Worldbuilding, Scripted Cinematic Sequences, Spatial Narrative Design, Audio-Linked Pacing, Storyboarding.
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IMPLEMENTATION EXPERIENCE
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Narrative architecture in video games
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• Scemos: The Fool’s Journey (Action-RPG Pitch) ◦ A dark fantasy Action-RPG where the Tarot deck forms an oppressive feudal hierarchy, blending tactical combat scaling with lore-driven weapon archetypes.
• Gasp (Survival-Horror Pitch) ◦ A weaponless, claustrophobic survival-horror pitch where a protagonist's respiratory condition serves as both the central UI resource and the core source of mechanical panic.
• Hardlight (Metroidvania Pitch) ◦ A high-mobility, sci-fi Metroidvania featuring weapon-shifting traversal tools and a reactive AI ecosystem that dynamically mutates to counter the player's combat habits.