
| Role | UI/UX Design · Information Architecture · Web Product Design · Cross-functional Collaboration |
|---|---|
| Project Type | 0→1 Web Product · Cross-platform Product Redesign |
| Platform | Web App |
| Users | Professional users in architecture, real estate, and related industries. For larger enterprise customers, mobile is used more for on-site survey and scanning, while Web supports downstream design, analysis, and planning. |
| Team | 6 people: Product Director ×1, PM ×1, Designer ×1, Front-end Engineer ×1, Back-end Engineer ×1, QA ×1 |
| Timeline | Started Jan 2024; ~3 weeks for core design; beta in May 2024; official release in Jun 2025 |
| My Contribution | 1. Defined the Web product framework, information architecture, and UI/UX for key modules; |
Scanat initially focused on iPhone and iPad. As customer needs grew, the team began building a Web product so users could manage scan files, inspect models, and handle more complex measurement and model operations in a desktop environment.
The first Web wireframes largely reused the iPad layout. I reframed the product around desktop input, screen space, and professional workflows, resulting in Tree-based file management with multiple views, a composable three-region 3D Model Space, and a Light interface for information-heavy screens / Dark workspace for 3D tasks. This structure has remained in place since beta and became the foundation for later Web features.
My contribution: I led the 0→1 information architecture, UI/UX for key modules, and visual direction for the Web product, then continued designing new professional features within the same framework.


The first Web wireframes largely carried over the iPad layout. But the desktop environment introduced a different set of constraints: wider screens, mouse-and-keyboard input, and more room to keep file hierarchy, the 3D model, and object properties visible at the same time.
Simply scaling up the iPad UI would underuse horizontal space, slow down file browsing, and force users to switch context too often during 3D tasks.

The core framework had to be defined in about three weeks. Given the team size and project stage, I did not wait for a full formal research cycle. Instead, I formed an initial framework hypothesis from existing customer scenarios, known issues in the iPad product, and patterns in professional desktop tools, then validated the structure through continued feature expansion after launch.
For workspace layout, I studied tools such as Figma, Spline, AutoCAD Web, Blender, and Pix4D, focusing on how they use wide screens to organize navigation, the Canvas, tools, and properties.

The core design phase took about three weeks and moved through four steps:
Compared with the card-first browsing pattern on iPad, Web users needed to scan larger file sets more quickly while seeing hierarchy and file metadata at the same time.
The final structure used:

This change preserved the existing file logic while redesigning how information was presented for desktop. Collaboration and other later features were added without changing the top-level structure.

Every feature in the 3D Model Space revolves around the central 3D Canvas, but the supporting information changes by task. Standard workflows may need panels on both sides, while panorama walkthroughs or contour generation may only need one. The same region may also serve as a list, guide, detail panel, or parameter panel depending on the feature.
Rather than permanently defining the left and right regions as “list” and “details,” I created a composable three-region structure:

Standard features usually use two side panels around the central Canvas, while single-panel workflows concentrate only the required information on one side. This lets different features reuse the same Web shell while adapting content to the task, without redesigning the top-level layout each time.

During visual exploration, I compared three directions: all-Light, all-Dark, and a Split Theme.
File Management is dominated by lists, text, and metadata, where a Light Theme improves readability. The Model Space is centered on the 3D model, where a Dark Theme reduces visual interference from surrounding UI. Instead of forcing visual consistency across the entire product, I prioritized readability and focus for each task context.

Shipped and sustained: The beta launched in May 2024, followed by the official release in June 2025. The top-level structures of File Management and Model Space have remained in use without major restructuring.
Customer and sales feedback: Feedback after beta was positive. Although Web required an additional paid plan at the time, some customers specifically purchased access to it. Sales also reported that certain customers wanted the mobile experience to more closely match the Web layout and workflow. Since beta, Web has remained one of the product’s strongest selling points.
Platform roles: For some larger customers, mobile is used primarily for on-site survey and scanning, while Web supports downstream design, analysis, and planning—closely matching the original product hypothesis for desktop.
Foundation for expansion: Features including cuboid tools, volume measurement, panorama walkthroughs, floor setup, contour generation, and furniture placement were added on top of the same Web Shell. As the product evolved, more complex capabilities began to be designed or tested on Web first unless they specifically depended on the App.
