EQ Pivot Painter Lab — Shader Reference

Every artist-facing property on Hero Foliage Lit (Built-In, URP and HDRP — identical except where noted). Defaults are what a freshly generated material ships with.

Note for publishing: 📷 blocks are screenshot placeholders — replace each with the image when publishing to Notion. Full list in Screenshot_Capture_List.md.

📷 SHD-01 — The material inspector, all sections A generated hero material with every foldout expanded, captured as one tall image. Include the preset button rows at the top. Why: this reference lists properties in the same order the inspector does, so one overview lets a reader locate anything by eye instead of by search.

Presets

Two rows of buttons do most tuning for you.

Quality presets (top of the inspector)

Preset Sets
Hero Quality Chain depth 3, gust on, translucency on, detail maps on, detail 0.18, translucency 0.55
Mid Distance Chain depth 1, gust off, translucency off, detail off

Wind presets (inside the Wind section)Calm · Hero · Storm · Background. Background also forces chain depth 1 and turns gust off.

Start from a preset, then adjust.


Surface

Property Default What it does
Albedo Alpha white Base colour texture. Alpha drives the cutout.
Base Color white Tint.
Alpha Cutoff 0.45 Alpha below this is discarded. Raise to thin out leaf cards, lower if edges disappear.
Normal Map bump Tangent-space normal. Needs mesh tangents — if it does nothing, check your importer.
Normal Scale 1 Strength.
Mask Map white Packed mask. Read according to Packed Mask Layout below.
Packed Mask Layout 0 0 Unity MaskMap (R metallic, G AO, A smoothness) · 1 ORM · 2 ORT · 3 AO/Rough/Height. Normally set for you by the texture resolver.
Metallic 0 Used when no mask map supplies it.
Smoothness 0.42 Used when no mask map supplies it.
AO Intensity 1 How strongly ambient occlusion applies.

Direct Specular — HDRP only

Property Default What it does
Use Direct Specular on Adds a direct specular term.
Specular Strength 0.6
Specular Tint white

Detail and Variation

Property Default What it does
Use Detail Maps on Master toggle — turn off for distant foliage.
Detail Albedo gray Detail colour, tiled by its own scale/offset.
Detail Normal bump Detail normal.
Detail Normal Scale 0.35
Detail Strength 0.18 Blend amount.
Vertex Color Influence 0 How much baked vertex colour tints the surface.
Element Variation 0.08 Per-element brightness variation, so identical leaf cards do not look cloned.

Leaf Lighting

Property Default What it does
Use Translucency And Rim on Master toggle for both effects below.
Translucency Color soft green Colour of light passing through leaves.
Translucency Strength 0.55
Translucency Power 2.2 Higher = tighter to the light direction.
Rim Color pale green Edge light colour.
Rim Strength 0.18
Rim Power 3.5 Higher = thinner rim.

Quality — the performance section