Every artist-facing property on Hero Foliage Lit (Built-In, URP and HDRP — identical except where noted). Defaults are what a freshly generated material ships with.
Note for publishing: 📷 blocks are screenshot placeholders — replace each with the image when publishing to Notion. Full list in
Screenshot_Capture_List.md.
📷 SHD-01 — The material inspector, all sections A generated hero material with every foldout expanded, captured as one tall image. Include the preset button rows at the top. Why: this reference lists properties in the same order the inspector does, so one overview lets a reader locate anything by eye instead of by search.
Two rows of buttons do most tuning for you.
Quality presets (top of the inspector)
| Preset | Sets |
|---|---|
| Hero Quality | Chain depth 3, gust on, translucency on, detail maps on, detail 0.18, translucency 0.55 |
| Mid Distance | Chain depth 1, gust off, translucency off, detail off |
Wind presets (inside the Wind section)Calm · Hero · Storm · Background. Background also forces chain depth 1
and turns gust off.
Start from a preset, then adjust.
| Property | Default | What it does |
|---|---|---|
| Albedo Alpha | white | Base colour texture. Alpha drives the cutout. |
| Base Color | white | Tint. |
| Alpha Cutoff | 0.45 | Alpha below this is discarded. Raise to thin out leaf cards, lower if edges disappear. |
| Normal Map | bump | Tangent-space normal. Needs mesh tangents — if it does nothing, check your importer. |
| Normal Scale | 1 | Strength. |
| Mask Map | white | Packed mask. Read according to Packed Mask Layout below. |
| Packed Mask Layout | 0 | 0 Unity MaskMap (R metallic, G AO, A smoothness) · 1 ORM · 2 ORT · 3 AO/Rough/Height. Normally set for you by the texture resolver. |
| Metallic | 0 | Used when no mask map supplies it. |
| Smoothness | 0.42 | Used when no mask map supplies it. |
| AO Intensity | 1 | How strongly ambient occlusion applies. |
| Property | Default | What it does |
|---|---|---|
| Use Direct Specular | on | Adds a direct specular term. |
| Specular Strength | 0.6 | |
| Specular Tint | white |
| Property | Default | What it does |
|---|---|---|
| Use Detail Maps | on | Master toggle — turn off for distant foliage. |
| Detail Albedo | gray | Detail colour, tiled by its own scale/offset. |
| Detail Normal | bump | Detail normal. |
| Detail Normal Scale | 0.35 | |
| Detail Strength | 0.18 | Blend amount. |
| Vertex Color Influence | 0 | How much baked vertex colour tints the surface. |
| Element Variation | 0.08 | Per-element brightness variation, so identical leaf cards do not look cloned. |
| Property | Default | What it does |
|---|---|---|
| Use Translucency And Rim | on | Master toggle for both effects below. |
| Translucency Color | soft green | Colour of light passing through leaves. |
| Translucency Strength | 0.55 | |
| Translucency Power | 2.2 | Higher = tighter to the light direction. |
| Rim Color | pale green | Edge light colour. |
| Rim Strength | 0.18 | |
| Rim Power | 3.5 | Higher = thinner rim. |