A Dazzling Mage Filled with Innate Magic

Core Sorcerer Traits

Primary Ability Charisma
Hit Point Die D6 per Sorcerer level
Saving Throw Proficiencies Constitution and Charisma
Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies Simple weapons
Armor Training None
Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP; or (B) 50 GP

Sorcerers wield innate magic that is stamped into their being. Some Sorcerers can’t name the origin of their power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is an indelible mark on the Sorcerer, a churning magic that can be passed down through generations.

Sorcerers don’t learn magic; the raw, roiling power of magic is part of them. The essential art of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source.

Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a fluke. People who have this magical power soon discover that it doesn’t like to stay quiet. A Sorcerer’s magic wants to be wielded.

Becoming a Sorcerer…

As a Level 1 Character

As a Multiclass Character

Sorcerer Class Features

As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table.

Sorcerer Features

Level Proficiency Bonus Class Features Sorcery Points Cantrips Prepared Spells — Spell Slots per Spell Level —
1 2 3 4 5 6 7 8 9
1 +2 Spellcasting, Innate Sorcery — 4 2 2 — — — — — — — —
2 +2 Font of Magic, Metamagic 2 4 4 3 — — — — — — — —
3 +2 Sorcerer Subclass 3 4 6 4 2 — — — — — — —
4 +2 Ability Score Improvement 4 5 7 4 3 — — — — — — —
5 +3 Sorcerous Restoration 5 5 9 4 3 2 — — — — — —
6 +3 Subclass feature 6 5 10 4 3 3 — — — — — —
7 +3 Sorcery Incarnate 7 5 11 4 3 3 1 — — — — —
8 +3 Ability Score Improvement 8 5 12 4 3 3 2 — — — — —
9 +4 — 9 5 14 4 3 3 3 1 — — — —
10 +4 Metamagic 10 6 15 4 3 3 3 2 — — — —
11 +4 — 11 6 16 4 3 3 3 2 1 — — —
12 +4 Ability Score Improvement 12 6 16 4 3 3 3 2 1 — — —
13 +5 — 13 6 17 4 3 3 3 2 1 1 — —
14 +5 Subclass feature 14 6 17 4 3 3 3 2 1 1 — —
15 +5 — 15 6 18 4 3 3 3 2 1 1 1 —
16 +5 Ability Score Improvement 16 6 18 4 3 3 3 2 1 1 1 —
17 +6 Metamagic 17 6 19 4 3 3 3 2 1 1 1 1
18 +6 Subclass feature 18 6 20 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon 19 6 21 4 3 3 3 3 2 1 1 1
20 +6 Arcane Apotheosis 20 6 22 4 3 3 3 3 2 2 1 1

Level 1: Spellcasting

Drawing from your innate magic, you can cast spells. See Spellcasting for the rules on spellcasting. The information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class’s description.