This editor consists of 5 independent functional tabs. The operational logic is completely identical across all tabs:

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📂 Tab 1: Presets

Purpose: Create and select the core combat data assets for your characters. Selecting a preset from the left list displays the following global combat configurations on the right:

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Parameter Name Function / Purpose Description & Usage Guide
Light Attacks Light Attack Combo Chain Click the + icon to drag and drop your configured Skill DAs from the Skill Library. When a player presses the light attack button repeatedly, these skills will trigger sequentially based on their array index.
Heavy Attacks Heavy Attack Combo Chain Used to store and chain your heavy attack Skill DAs in the same sequential order.
Team Faction / Tag Settings A dropdown menu (e.g., Player, Enemy). Used for alignment checks to prevent friendly fire, ensuring combat detection only triggers between different factions.
Hit and Death Montage Hit & Death Data Asset Assign a dedicated configuration package containing your hit and death animations (e.g., DA_GetHit). When this character is struck by an opponent, the component automatically extracts the proper hit flinch or death montage from this asset to play.