Purpose: Uniformly register and manage animation resources within your project. This wraps native Unreal Engine Anim Montages with essential metadata parameters, allowing them to be cleanly referenced in the Skills tab.
The top of the panel features a category filter dropdown: Attack / Get Hit / Death. The right-hand parameter schemas are identical across all three categories; they are separated purely to keep the viewport clean and organized when managing hundreds of combat animations.


Once an animation asset is created or selected in the left list, configure its parameters on the right:
| Parameter Name | Function / Purpose | Default / Reference Value |
|---|---|---|
| Description | Internal Notes / Memo | Developer-facing text description to identify the animation (does not affect game logic). (e.g., "Light Attack Combo 01", "Heavy Hit Flinch Backward") |
| Montage | Native Anim Montage Slot | Drag and drop the native Unreal Engine Anim Montage asset from your Content Browser. |
| Play Rate | Animation Playback Speed | Finely adjust action pacing directly within the editor without constantly opening and modifying the native montage asset. (e.g., 1.0 for default, 1.2 to speed up by 20%) |
| Start Position | Animation Start Timestamp | Truncate unwanted frames, clipping setups, or excessive wind-up/anticipation phases by starting playback at a specific timestamp (seconds). (e.g., 0.0 to play from the beginning) |
| Starting Section | Target Montage Section | If your Anim Montage contains multiple sections, type the exact section name here to force playback to start from that point. (Default: None starts from the root) |