Purpose: Uniformly register and configure the game's visual and audio effects. This packages visual particle assets and audio assets together into a single asset block for one-click deployment within the Skills tab timeline events.
The top of this panel features a filter dropdown: Normal Effect / Trail Effect. The parameter structures on the right are identical; they are separated so you can visually isolate standard hit sparks from continuous weapon trail ribbons for cleaner asset management.


Once an effect asset is created or selected in the left list, configure its parameters on the right:
| Parameter Name | Function / Purpose | Value Reference & Design Tips |
|---|---|---|
| Description | Internal Notes / Memo | Developer-facing text notes for team collaboration. (e.g., "Heavy Slam Ground Impact Sparks", "Basic Light Attack Blade Ribbon") |
| Niagara | Modern Unreal VFX Asset | Assign native Unreal Engine Niagara System assets for high-fidelity particle outputs. |
| Particle System | Legacy Cascade VFX Slot | Support for legacy Unreal Engine Cascade Particle assets (mutual exclusive with the Niagara slot; pick one based on your project). |
| BDA Sound | Linked Audio Asset | Binds an audio Data Asset directly to this visual effect. When the effect triggers, the audio plays in perfect synchronization. Drag and drop your pre-configured sound asset here. |