The traversal system is directly integrated in the Character Movement Component of the Character and provides plenty of settings variable you can play with.

You can perform the following type of traversals:
There are two different types of vault animation, which I named Vault Over and Vault Climb Up.
The system can detect whether there is a valid landing point on the opposite side of the obstacle. This behavior is controlled by the following variables:

I will explain these variables using the following obstacle as example:
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We assume that obstacle height falls between Min Vault Height and Max Vault Height, using it’s Z-Axis as reference.
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