About Me

I am a Narrative Designer focused on Item Design and Interaction Mechanics. I specialize in world-building through environmental storytelling, turning ordinary gameplay objects into powerful narrative tools, and designing reactive dialogue trees that deeply impact player choice and game states.

My goal is to bridge the gap between pure creative writing and systemic game design, ensuring that every asset in the game world tells a story.

Core Skills


CASE STUDY 1: Narrative & Interaction Design

Project: "Dust & Iron" (Post-Apocalyptic Action-RPG)

1. ITEM SPECIFICATION


2. FLAVOR TEXT & VISUAL DESIGN

(This text appears in the player's inventory screen when the item is selected).