About Me
I am a Narrative Designer focused on Item Design and Interaction Mechanics. I specialize in world-building through environmental storytelling, turning ordinary gameplay objects into powerful narrative tools, and designing reactive dialogue trees that deeply impact player choice and game states.
My goal is to bridge the gap between pure creative writing and systemic game design, ensuring that every asset in the game world tells a story.
Core Skills
- Narrative Design: Item & Artifact Design, Environmental Storytelling, Dialogue Tree Construction, World-Building & Lore Dev.
- Game Design: Mechanics-to-Narrative Integration, Player Choice/Consequence Systems, Quest Flow Charting.
- Software & Tools: Notion (GDD & Documentation), Miro (Flowcharts & Dialogue Trees).
- Languages: English (Professional / Portfolio), Russian (Native), Ukrainian (Native).
CASE STUDY 1: Narrative & Interaction Design
Project: "Dust & Iron" (Post-Apocalyptic Action-RPG)
1. ITEM SPECIFICATION
- Item Name: Tarnished Copper Medal
- Item ID: prop_medal_prewar_01
- Item Type: Quest Item / Narrative Artifact
- Rarity: Rare / Relic
- UI Icon Asset: icon_medal_copper.png
2. FLAVOR TEXT & VISUAL DESIGN
(This text appears in the player's inventory screen when the item is selected).