Version: 1.1 | Engine: Unreal Engine 5.5 – 5.7 | Type: Editor Plugin
v1.1 New Features: Auto-retry with exponential backoff · Glossary CSV support · Placeholder consistency validation
DGOne Localization is a one-click AI-powered localization editor plugin for Unreal Engine. It integrates directly with UE’s native Localization system and lets you batch-translate your entire project using any of three AI backends:
| Provider | API Style | Typical Use |
|---|---|---|
| OpenAI-compatible | /chat/completions |
GPT-4o, third-party LLMs |
| Claude (Anthropic) | /messages (native) |
Claude 3.5/3.7 Sonnet |
| Ollama | /api/chat |
Local open-source models |
No external tools, no manual file editing — everything runs inside the UE Editor.
DGOneLocalization folder into your project’s Plugins/ directory..uproject file and enable the plugin, or go to Edit → Plugins, search for DGOne Localization, and enable it.Requirements: Unreal Engine 5.5, 5.6, or 5.7. No additional engine modifications required.
Open Edit → Project Settings → DGOne Localization to configure the plugin.