DGOne Localization — User Manual

Version: 1.1 | Engine: Unreal Engine 5.5 – 5.7 | Type: Editor Plugin


v1.1 New Features: Auto-retry with exponential backoff · Glossary CSV support · Placeholder consistency validation


1. Overview

DGOne Localization is a one-click AI-powered localization editor plugin for Unreal Engine. It integrates directly with UE’s native Localization system and lets you batch-translate your entire project using any of three AI backends:

Provider API Style Typical Use
OpenAI-compatible /chat/completions GPT-4o, third-party LLMs
Claude (Anthropic) /messages (native) Claude 3.5/3.7 Sonnet
Ollama /api/chat Local open-source models

No external tools, no manual file editing — everything runs inside the UE Editor.


2. Installation

  1. Copy the DGOneLocalization folder into your project’s Plugins/ directory.
  2. Open your .uproject file and enable the plugin, or go to Edit → Plugins, search for DGOne Localization, and enable it.
  3. Restart the editor when prompted.
  4. The plugin loads automatically as an Editor module — no runtime overhead.

Requirements: Unreal Engine 5.5, 5.6, or 5.7. No additional engine modifications required.


3. Configuration

Open Edit → Project Settings → DGOne Localization to configure the plugin.