image.png

https://strategywiki.org/wiki/Ultima_IV:_Quest_of_the_Avatar/Equipment

Any piece of equipment can be sold for half its purchasing price.

The dagger can be thrown, but it will be lost, and the character has to purchase another one.

The Mystic Swords can only be wielded after the Stranger reaches Eight-Parts Avatarhood.

Melee weapon Price Shops Mage Druid Bard Tinker Paladin Ranger Fighter Shepherd
A) Hands 0 - Y Y Y Y Y Y Y Y
B) Staff 20 Britain Y Start Y Y Y Y Y Start
C) Dagger 2 Britain, Vesper Start Y Y Y Y Y Y Y
E) Mace 100 Trinsic, Minoc - Y Y Start Y Y Y Y
F) Axe 225 Trinsic, Jhelom - - Y Y Y Y Start Y
G) Sword 300 Britain, Trinsic, Jhelom - - Y Y Start Start Y Y
M) Magic sword 2500 Minoc - - - Y Y Y Y -
P) Mystic sword 7000 (Quest) Y Y Y Y Y Y Y Y

Armours

The Mystic Robes can only be worn after the Stranger reaches Eight-Parts Avatarhood.

Armour Price Shops Mage Druid Bard Tinker Paladin Ranger Fighter Shepherd
A) Skin 0 - Y Y Y Y Y Y Y Y
B) Cloth 50 Britain, Buccaneer's Den, Paws, Trinsic Start Start Start Y Y Y Y Start
C) Leather 200 Britain, Buccaneer's Den, Paws - Y Y Start Y Start Y Y
D) Chain mail 600 Britain, Buccaneer's Den, Trinsic, Jhelom - - - Y Start - Y -
E) Plate mail 2000 Jhelom - - - Y Y - Y -
F) Magic chain 4000 Jhelom, Trinsic - - - - Y - Y -
G) Magic plate 7000 Jhelom - - - - Y - - -
H) Mystic robe 9000 (Quest) Y Y Y Y Y Y Y Y

Combat strategies

Ranged weapons offer tactical advantage over enemies capable of melee attacks only, and also they remove the same disadvantage against long-ranged enemies. As Clint Eastwood and Sergio Leone could say: "When the man with the bow meets the man with the sword, the man with the sword is a dead man".

On the other hand, if the enemies manage to get close to the companions, they would better switch to melee weapons, that deal more damage.

A smart strategy against close-combat enemies could be the following:

A completely different strategy is required against long-range enemies: