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A Scholarly Magic-User of Arcane Power

Core Wizard Traits

Primary Ability Intelligence
Hit Point Die D6 per Wizard level
Saving Throw Proficiencies Intelligence and Wisdom
Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies Simple weapons
Armor Training None
Starting Equipment Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP

Wizards are defined by their exhaustive study of magic’s inner workings. They cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.

Most Wizards share a scholarly approach to magic. They examine the theoretical underpinnings of magic, particularly the categorization of spells into schools of magic. Renowned Wizards such as Bigby, Tasha, Mordenkainen, and Yolande have built on their studies to invent iconic spells now used across the multiverse.

The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination.

But the lure of knowledge calls even the most unadventurous Wizards from the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most Wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.

Becoming a Wizard…

As a Level 1 Character

As a Multiclass Character

Wizard Class Features

As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Features table.

Wizard Features

Level Proficiency Bonus Class Features Cantrips Prepared Spells — Spell Slots per Spell Level —
1 2 3 4 5 6 7 8 9
1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — —
2 +2 Scholar 3 5 3 — — — — — — — —
3 +2 Wizard Subclass 3 6 4 2 — — — — — — —
4 +2 Ability Score Improvement 4 7 4 3 — — — — — — —
5 +3 Memorize Spell 4 9 4 3 2 — — — — — —
6 +3 Subclass feature 4 10 4 3 3 — — — — — —
7 +3 — 4 11 4 3 3 1 — — — — —
8 +3 Ability Score Improvement 4 12 4 3 3 2 — — — — —
9 +4 — 4 14 4 3 3 3 1 — — — —
10 +4 Subclass feature 5 15 4 3 3 3 2 — — — —
11 +4 — 5 16 4 3 3 3 2 1 — — —
12 +4 Ability Score Improvement 5 16 4 3 3 3 2 1 — — —
13 +5 — 5 17 4 3 3 3 2 1 1 — —
14 +5 Subclass feature 5 18 4 3 3 3 2 1 1 — —
15 +5 — 5 19 4 3 3 3 2 1 1 1 —
16 +5 Ability Score Improvement 5 21 4 3 3 3 2 1 1 1 —
17 +6 — 5 22 4 3 3 3 2 1 1 1 1
18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1
19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1
20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1

Level 1: Spellcasting