ZETA (sanity::zeta) is the competition engine: deterministic scoring, value-conserving reward splits, leaderboards, and greedy skill-cover team assembly. Status: Live for scoring / rewards / team assembly.
zeta_score = performance × innovation × execution × sanity_reputation × 1000
$zeta\_score = performance \times innovation \times execution \times sanity\_reputation \times 1000$
Each factor is a normalized input; the ×1000 scale yields readable leaderboard integers.
| Slice | % | Manifest key |
|---|---|---|
| Winner | 30% | winner_pct |
| Runner-up | 20% | runner_up_pct |
| Rest of top 10 | 50% | rest_top10_pct |
Rewards conserve the pool — no minting. Implementation: sanity::zeta::split_reward_pool.
{
"zeta": {
"score_formula": "performance * innovation * execution * sanity_reputation * 1000",
"reward_split": {
"winner_pct": 30,
"runner_up_pct": 20,
"rest_top10_pct": 50
}
}
}
Greedy skill-cover team assembly (sanity::zeta::assemble_team):
sanity_reputation when ties occurRelated VONZER live functions: Competition Matching, Tournament Placement, Ranking Updates, Performance Analysis, Reward Eligibility, Prize Allocation, Champion Recognition, Automatic Team Creation, Role Assignment, Skill Balancing.
// Inputs (normalized 0..1)
performance = 0.80
innovation = 0.70
execution = 0.90
sanity_rep = 0.85
zeta_score = 0.80 * 0.70 * 0.90 * 0.85 * 1000
= 428.4