๐Ÿ“… Last Updated July 27. 2026 (GMT+9) ยท For Attendees ยท ์ปจํผ๋Ÿฐ์Šค ์ฐธ์„์„ ์œ„ํ•œ ๋ชจ๋“  ์ •๋ณด

๐Ÿ“Œ ์ตœ์‹  ์ผ์ •๊ณผ ์ •๋ณด๋Š” ์ด ํŽ˜์ด์ง€์—์„œ ํ™•์ธํ•˜์„ธ์š”. Check back here for the latest schedule and updates.


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ํ•ญ๋ชฉ ยท Item ๋‚ด์šฉ ยท Details
์ผ์‹œ ยท Date & Time 2026๋…„ 8์›” 14์ผ (๊ธˆ) ยท Friday, August 14, 2026 ยท 09:30 โ€“ 17:00
์žฅ์†Œ ยท Venue ๋ถ€์‚ฐ ๋ฒก์Šค์ฝ” ์ œ1์ „์‹œ์žฅ 2ํ™€ ยท BEXCO, Busan ยท Exhibition Hall 1, Hall 2
๐Ÿ“ BEXCO ยท Busan Exhibition and Convention Center
Address: 55 APEC-ro, Haeundae, Busan, South Korea
์ฐธ์„ ๊ทœ๋ชจ ยท Audience Size ๊ตญ๋‚ด์™ธ (์˜ˆ๋น„) ๊ฒŒ์ž„ ๊ฐœ๋ฐœ์ž ๋“ฑ ยท Game developers (domestic & international) and etc.

Google Maps

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์‚ฌ์ „ ์ฐธ์—ฌ ์‹ ์ฒญํ•˜๊ธฐ How to pre-register for the Busan Indie Wave Conference?

ยฎ๏ธ [For Dev.] Pre-Register Now

ยฎ๏ธ [For Visitors] Pre-Register Now

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๐Ÿ‘ฅ ์ฒญ์ค‘ ๊ตฌ์„ฑ ยท Who Will Be in the Room?


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๐ŸŒ… ์˜ค์ „ ยท Morning

#01. 10:00 โ€“ 10:50 ํ‚ค๋…ธํŠธ ยท Keynote - ๊ฒŒ์ž„์€ ์–ด๋–ป๊ฒŒ ์„ธ๊ณ„๊ฐ€ ๋˜๋Š”๊ฐ€? / How a Game Becomes a World?

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์ด์ฐจ์› ๊ฒŒ์ž„์ด ๋Œ€์ค‘ํ™”๋˜๊ณ  ์ œ์ž‘ ๊ธฐ์ˆ ์˜ ๋ฌธํ„ฑ์ด ๋‚ฎ์•„์ง€๋ฉด์„œ, ๊ฒŒ์ž„์˜ ๊ณต๊ธ‰์€ ๊ทธ ์–ด๋А ๋•Œ๋ณด๋‹ค ๋Š˜์—ˆ์Šต๋‹ˆ๋‹ค. ๊ฒฝ์Ÿ์˜ ๋‹จ์œ„๋Š” ๋” ์ด์ƒ ๊ธฐ๋Šฅ๊ณผ ์žฅ๋ฅด ๊ณต์‹์ด ์•„๋‹Œ, ํ”Œ๋ ˆ์ด์–ด๊ฐ€ '์‚ด์•„๋ณด๊ณ  ์‹ถ์€ ๊ณ ์œ ํ•œ ์„ธ๊ณ„'๋กœ ์˜ฎ๊ฒจ๊ฐ€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

Anime-style games have gone mainstream and the barriers to making them keep falling โ€” supply has never been higher. Competition no longer turns on features or genre formulas. It turns on whether you've built a world players want to live in.

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์—ฐ์‚ฌ ยท Speaker ๊น€์šฉํ•˜ ยท Kim Yongha
์†Œ์† ยท Affiliation ๋„ฅ์Šจ๊ฒŒ์ž„์ฆˆ IO ๋ณธ๋ถ€ ยท Nexon Games IO Division
์งํ•จ ยท Title ๋ณธ๋ถ€์žฅ ยท Executive Project Director

#02. 10:50 โ€“ 11:50 ํŒจ๋„ํ† ํฌ ยท Panel Talk 1 - โ€œ์ธ๋””๊ฒŒ์ž„๊ณผ IP / Indie Games and IP

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ใ€Œ๋ธ”๋ฃจ ์•„์นด์ด๋ธŒใ€ ๊น€์šฉํ•˜ PD, ใ€Œ์‚ฐ๋‚˜๋น„ใ€ ์›๋”ํฌ์…˜ ์œ ์Šนํ˜„ ๋Œ€ํ‘œ, ใ€Œ์˜ค๊ตฌ์™€ ๋น„๋ฐ€์˜ ์ˆฒใ€ ์‹ฑํฌํ™€ ์ŠคํŠœ๋””์˜ค ๊ถŒ์ค‘๊ทœ ๋Œ€ํ‘œ๊ฐ€ ํ•œ์ž๋ฆฌ์— ๋ชจ์ธ๋‹ค. ์ž์ฒด ์„ธ๊ณ„๊ด€์„ ํ‚ค์šด ํŒ€, ์ธ๋””์—์„œ ์‹œ์ž‘ํ•ด IP๋ฅผ ํ™•์žฅํ•œ ํŒ€, ์™ธ๋ถ€ ์บ๋ฆญํ„ฐ IP๋ฅผ ๊ฒŒ์ž„์œผ๋กœ ํ’€์–ด๋‚ธ ํŒ€๊นŒ์ง€ โ€” ์„œ๋กœ ๋‹ค๋ฅธ ๋ฐฉ์‹์œผ๋กœ 'IP'๋ฅผ ๋‹ค๋ค„์˜จ ์„ธ ๋Œ€ํ‘œ๊ฐ€ ์ธ๋””๊ฒŒ์ž„๊ณผ IP๋ฅผ ๋‘˜๋Ÿฌ์‹ผ ํ˜„์‹ค์ ์ธ ์ด์•ผ๊ธฐ๋ฅผ ๋‚˜๋ˆˆ๋‹ค. BIC ์‹ฌ์‚ฌ์œ„์›์žฅ ์ด์ •์—ฝ ๊ต์ˆ˜๊ฐ€ ์ง„ํ–‰์„ ๋งก๋Š”๋‹ค.

Kim Yong-ha, Lead PD of "Blue Archive" (Nexon Games); Yoo Seung-hyun, CEO of Wonder Potion ("Sanabi"); and Kwon Jung-gyu, CEO of Sinkhole Studio ("Oggu and the Secret Forest") come together for a candid conversation. A team that grew its own original world, a team that expanded an indie IP over time, and a team that brought an existing character IP to life as a game โ€” three creators who have each approached "IP" in their own way share honest insights on indie games and IP. The session will be moderated by Professor Lee Jung-yeop, Chair of the BIC Jury.

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๋ชจ๋”๋ ˆ์ดํ„ฐ ยท Moderator ์ด์ •์—ฝ (BIC ์‹ฌ์‚ฌ์œ„์›์žฅ ยท ์ˆœ์ฒœํ–ฅ๋Œ€ํ•™๊ต)
ํŒจ๋„ ยท Panelists ๊น€์šฉํ•˜ (๋„ฅ์Šจ๊ฒŒ์ž„์ฆˆ) ยท ์œ ์Šนํ˜„ (์›๋”ํฌ์…˜ / ์‚ฐ๋‚˜๋น„) ยท ๊ถŒ์ค‘๊ทœ (์‹ฑํฌํ™€์ŠคํŠœ๋””์˜ค)
ํ”„๋กœํ•„ยท Profile **์ด์ •์—ฝ ยท Jung Yeop Lee
โ€ข** ์ˆœ์ฒœํ–ฅ๋Œ€ํ•™๊ต ๊ต์ˆ˜ ยท ๊ฒŒ์ž„ ์—ฐ๊ตฌ์žยทํ‰๋ก ๊ฐ€ ยท BIC ์‹ฌ์‚ฌ๋ถ„๊ณผ์œ„์›์žฅ
โ€ข ์ €์„œ ใ€Š์ธ๋”” ๊ฒŒ์ž„ใ€‹ ใ€Š๊ฒŒ์ž„์˜ ์ด๋ก ใ€‹ ใ€Š81๋…„์ƒ ๋งˆ๋ฆฌ์˜คใ€‹
โ€ข Professor, Soonchunhyang Univ. ยท Game Scholar & Critic ยท BIC Jury Committee Chair
โ€ข Author of Indie Games, Theory of Games, Mario, Born in 1981
**๊ถŒ์ค‘๊ทœ ยท Joongkyu Kwon
โ€ข** ์‹ฑํฌํ™€์ŠคํŠœ๋””์˜ค ๋Œ€ํ‘œ ยท ใ€Š์˜ค๊ตฌ์™€ ๋น„๋ฐ€์˜ ์ˆฒใ€‹ ใ€Š๋ชฐํ‹ฐ์ฆˆ์™€ ๋ณต์‹ค๋ณต์‹ค ์˜จ์ฒœใ€‹ ๋””๋ ‰ํ„ฐ
โ€ข ์›นํˆฐ ์ž‘๊ฐ€ยท์ด๋ชจํ‹ฐ์ฝ˜ ์ž‘๊ฐ€ (ํ•„๋ช…: ๊ถŒ๊ถŒ๊ทœ)
โ€ข CEO, Sinkhole Studio ยท Director of Ogu and the Secret Forest & *Fluffy Hot Spring
โ€ข* Webcomic Artist & Sticker Creator (pen name: Kwon3)

โ˜€๏ธ ์˜คํ›„ ยท Afternoon

#03. 12:00 - 12:30 ์„ธ์…˜ ยท Session - ๊ฒŒ์ž„์˜ ์ค‘์‹ฌ์—์„œ ์ธ๋””๋ฅผ ์™ธ์น˜๋‹ค / Crying Out Indie, in the Centre of thy Game