Here’s a quick guide on how to apply rain to your project

Step 1

1st : Place the “BP_DynamicRain” component into your level. Make sure to have it’s position and rotation set to 0.

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Step 2

Add the “BP_DynamicRain_Niagara” to your Character Pawn

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Step 3

Place the “MF_Wetness_Final_Surfaces” (Used for large surfaces such as landscape) or “MF_Wetness_Final_Props” (For everything else) material function inside the materials you want to be affected by wetness.

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Step 4

4th step add post processing material to your post processing volume

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And that’s it you good to go. You can control the amount of rain and wetness through the blueprint.

Material Settings