The Artificers of Eberron are responsible for many amazing inventions, but none more miraculous than the Warforged

The Artificers of Eberron are responsible for many amazing inventions, but none more miraculous than the Warforged

A Magical Crafter and an Inventor of Wonders

Core Artificer Traits

Primary Ability Intelligence
Hit Point Die D8 per Artificer level
Saving Throw Proficiencies Constitution and Intelligence
Skill Proficiencies *Choose 2: *****Arcana, History, Investigation, Medicine, Nature, Perception, or Sleight of Hand
Weapon Proficiencies Simple weapons
Tool Proficiencies Thieves’ Tools, Tinker’s Tools, and one type of Artisan’s Tools of your choice
Armor Training Light and Medium armor and Shields
Starting Equipment Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools, Tinker’s Tools, Dungeoneer’s Pack, and 16 GP; or (B) 150 GP

Masters of invention, Artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.

Becoming an Artificer…

As a Level 1 Character

As a Multiclass Character

Artificer Class Features

As an Artificer, you gain the following class features when you reach the specified Artificer levels. These features are listed on the Artificer Features table.

Artificer Features

Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells — Spell Slots per Spell Level —
1 2 3 4 5
1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — —
2 +2 Replicate Magic Item 4 2 2 3 2 — — — —
3 +2 Artificer Subclass 4 2 2 4 3 — — — —
4 +2 Ability Score Improvement 4 2 2 5 3 — — — —
5 +3 Subclass feature 4 2 2 6 4 2 — — —
6 +3 Magic Item Tinker 5 3 2 6 4 2 — — —
7 +3 Flash of Genius 5 3 2 7 4 3 — — —
8 +3 Ability Score Improvement 5 3 2 7 4 3 — — —
9 +4 Subclass feature 5 3 2 9 4 3 2 — —
10 +4 Magic Item Adept 6 4 3 9 4 3 2 — —
11 +4 Spell-Storing Item 6 4 3 10 4 3 3 — —
12 +4 Ability Score Improvement 6 4 3 10 4 3 3 — —
13 +5 — 6 4 3 11 4 3 3 1 —
14 +5 Advanced Artifice 7 5 4 11 4 3 3 1 —
15 +5 Subclass feature 7 5 4 12 4 3 3 2 —
16 +5 Ability Score Improvement 7 5 4 12 4 3 3 2 —
17 +6 — 7 5 4 14 4 3 3 3 1
18 +6 Magic Item Master 8 6 4 14 4 3 3 3 1
19 +6 Epic Boon 8 6 4 15 4 3 3 3 2
20 +6 Soul of Artifice 8 6 4 15 4 3 3 3 2

Level 1: Spellcasting

You have learned how to channel magical energy through objects. See Spellcasting for the rules on spellcasting. The information below details how you use those rules with Artificer spells, which appear in the Artificer spell list later in the class’s description.

Tools Required. You produce your Artificer spells through tools. You can use Thieves’ Tools, Tinker’s Tools, or another kind of Artisan’s Tools with which you have proficiency as a Spellcasting Focus, and you must have one of those focuses in hand when you cast an Artificer spell (meaning the spell has an M component when you cast it).

Cantrips. You know two Artificer cantrips of your choice. Acid Splash and *Prestidigitation* are recommended.