The camera offers a third-person view, centered behind the player's puppet character. The camera is fixed at a maximum distance of 4 meters from the character, giving him or her a strong presence while offering an unobstructed view of the environment.

Camera movement:

The player can move the camera to explore the environment, in the manner of the Unreal Engine's third-person template. The player can also move the camera using mouse movements on the X and Y axes, as shown on the following page: Features

Camera placement is important, as it needs to be far enough away from the character to have some visibility, but close enough to be able to interact properly with the environment and observe it without difficulty.