For this mod, we will work on caching all current entities(monsters) to tell the host + their class(an improved version of Learning to Mod: “Ingame viewing Entity Class”) .

Additionally, we will be able to destroy the entity by player mouse input. This tutorial ensures you can do a similar workflow to what i did on my PYModMenu.

1. New: Dynamic Widget (Pre UI Listing)

2. New: Actor Component (Keep track of Entity state)

3. Main Widget Setup (UI location & Scrollbox)

4. Main Blueprint Spawning (Setup Spawns & Player Input)

PlayerInput

let’s make player use the mouse.

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