This section uses Creating a Mod: “Beginner steps — Console logs” — for console logs

see Creating a Mod: “HUD elements — DynamicWidget & Actor Component” — for an advanced version


You can view what entity class is by an simply an simply input. We will work with Raycast and console logs to tell us the entity name.

You can use the previous course Learning to Mod: “Communicating with two or more blueprints” to create a new blueprint solely for this purpose.


Raycast Calculation

LineTraceByChannel node

Execute on Player Input

Ingame Testing — Class Preview