Product Designer specializing in web and mobile systems. Combining rigorous user research, modern design systems in Figma, and streamlined workflows to turn complex logic into intuitive user experiences.
🟢 Open for product design roles & freelance projects ↓ Explore case studies below

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A few core principles guide my design process:
Ultimately, I care about shipping products that make complex tasks feel effortless for the people using them.
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Selected projects covering end-to-end product design, workflow optimization, and scalable design systems.
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Type: iOS Mobile App (Designed for iPhone 15 Pro) Role: Sole Product Designer (End-to-End) Tools: Figma, FigJam, Notion, Google Gemini, NanoBanana 2 Status: Featured Project (Prototype & Case Study Available) Scope & Contribution: Designed the end-to-end iOS experience across 19 production-ready screens. Conducted 5 user interviews, built the Sherika tokenized design system in Figma, and validated offline usability with international travelers. Key Outcomes: Achieved a 94% task completion rate across core emergency and offline navigation flows, alongside a 4.3 / 5.0 usability rating in simulated zero-roaming conditions.
Explore: [Interactive Figma Prototype ↗] · [Read Full Case Study ↓]
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WanderWise AI · Lead Product Designer (Independent Project) | Aug 2026 — Sep 2026
- Led the end-to-end design of an iOS travel companion, structuring 19 production-ready screens in Figma for complex multi-day itineraries.
- Conducted qualitative user interviews and journey mapping to identify navigation bottlenecks and offline travel friction.
- Established the modular Sherika design system using Figma variables and typography tokens to ensure visual consistency and scalability.
- Executed scenario-based usability testing with international travelers to validate zero-roaming flows and task completion rates. </aside>
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Master of Science in Geographic Information Systems (GIS) | Sep 2024 — Present
GPA: 19.06 / 20.0
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