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Updated September 30, 2026. Rules: final v1.0 guides (September 26); Stigmas: September 29 CSV revision.

Setup

5–19 players plus 1 Narrator. Use 1 Original Vampire for 5–8 players, 2 for 9–13, and 3 for 14–19. Choose the remaining roles freely and deal 1 secret role to each player. The set contains 19 cards: 3 Originals, 5 Outlanders, and 11 unique roles.

Announce the Infection Word; it must differ from the Forbidden Word. Set Investigation to 2–4 minutes. “Every 2 nights” defaults to N1/N3/N5; the Narrator may announce an N2/N4/N6 start.

Simple: no Goals or Stigmas. Complete: 3 secret Narrator Goals and public Stigmas; 1 introductory or 2+ advanced. Start at Night. Resources, equipment and public crafting objectives belong to the historical version.

Nature and victory

Clair means Good; Obscure means Evil. Every Vampire is Obscure, but not every Obscure character is a Vampire. Oni is Obscure; an unconverted Novice remains Clair.

Check victory at the start of Day and after Judgment; resolve immediate conditions when triggered.

Day and Judgment

Living and dead players may discuss during the 2–4 minute Investigation, subject to restrictions. Stop discussion before voting. The Narrator sets the voting order; going around the table is recommended.

Each player with a vote available chooses a player, including themselves, or abstains. Adverse States do not prevent voting unless explicitly stated.

There is no execution if the leading candidates tie, or abstentions equal or exceed the leading candidate's votes. Apply explicit Blacksmith, Goal or Stigma modifiers.

Current references

Guia del Narrador

Estigmas — versión actual

Metas — consulta del Narrador