◇ Usability Testing

◇ Prototype Testing

◇ Debrief Usability Testing

Six Decisions, One Deliberately Held

Property Value
🏷️ Status Complete (persona-based pass) · live execution pending
📅 Project Hwang Yoo-Yup · Digital Legacy Platform
🚩 Phase Test & Iterate
🧩 Input Hi-fi Figma prototype · 2 research personas
📦 Output Persona-based evaluation (6 tasks) · 7 affinity clusters · severity assessment · 6 design decisions · before/after

Test & Iterate at a Glance

The hi-fi prototype was put through a structured persona-based evaluation — six tasks run across the two research personas (Maya ×3, Samuel ×2). It was an analytical pass, not a live user test, and is labeled that way throughout; running it with recruited users is the named next step.

The evaluation did two jobs: confirm what was already working, and isolate the few things worth changing before more is invested in the build. Three strengths held up — the homepage's dual entry, progressive disclosure on artwork pages, and the Motifs section (the clear standout). Four friction points surfaced: a filter bar invisible on load, an ambiguous "Journey" label, no path back to Motifs from inside the archive, and tone drift in two descriptions.

Five changes were committed or shipped; one was deliberately held. The held decision is the most telling — testing flagged "Journey" as abstract, "Life & History" was considered, and the simpler label was kept, because not every flagged issue is worth the cost of a change.


Deep Dive

The evaluation. A persona-based walkthrough of the hi-fi Figma prototype across six tasks — first impressions, artist significance, scholarly evidence, motifs, archive filtering, and artwork deep dive. Findings are reasoned from the Maya and Samuel personas (themselves built from the real Discover interviews), not measured from live sessions.

Six decisions, one held: