Fair Fight

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https://discord.com/invite/j5XDqnMUeQ

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aren’t we all

aren’t we all

What is this

Transcriptions for a Fair Fight Controller series of videos.

I found myself constantly spamming play/pause and rewind/forward buttons. The information is complex and contains lots of code which flashes by too quickly. On the other hand, I’m used to making summaries of complex lectures. It’s part of my learning process. So I did a bunch of notes covering episodes 1–4 of the controller series. Then I thought it might be beneficial not only for me, so I refactored everything to be friendlier for other readers.

Content

To make things less chaotic

Curriculum (kinda)

Universal Controller Main videos

I. Base 3D Character (MVC, OOP, FSM)

II. Architecture of animated character

III. Fancy jump / Combat system

IV. Combat interactions

Additions

V. Mechanics Museum

VI-1. Animation layering pipelines

VI-2. Roll dodge shield etc

VI-sum-up. New toys for controller