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Ask plenty of restoration owners what a tech costs and they say the wage. "That's a $25-an-hour tech." That number is wrong, and it is wrong in the direction that quietly eats your margin.
The wage is only part of what an employee costs you. Once you add payroll taxes, workers' comp (a bigger line than most owners expect), benefits, training and certifications, the phone, the vehicle, and the tools, then divide by the hours that person is actually billable and not driving, staging, or standing by, the real number lands far above the wage. As a working rule of thumb, this worksheet plans on the fully loaded, per-billable-hour cost landing somewhere between 1.6 and 2.2 times the base wage. Price from the number your own inputs produce.
Price off the wage and you are pricing below your real cost. This worksheet finds that real cost.
Two adjustments turn a wage into a true cost.
1. Burden. Everything you pay on top of the wage to employ the person.
2. Realization. Of the hours you pay for, how many actually land on a billable ticket. Drive time, shop time, rework, standby on a stalled job, and admin all get paid and none of it invoices. A tech paid for 2,080 hours a year who is billable 65% of the time gives you about 1,350 billable hours, not 2,080.
True cost per billable hour = (annual wage + annual burden) divided by annual billable hours.
Every field has a plain-language prompt.
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Three ways to use this worksheet
https://gem-resource-hub-calculators.nyc3.cdn.digitaloceanspaces.com/true-labor-cost/index.html