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aren’t we all
Transcriptions for a Fair Fight Controller series of videos.
I found myself constantly spamming play/pause and rewind/forward buttons. The information is complex and contains lots of code which flashes by too quickly. On the other hand, I’m used to making summaries of complex lectures. It’s part of my learning process. So I did a bunch of notes covering episodes 1–4 of the controller series. Then I thought it might be beneficial not only for me, so I refactored everything to be friendlier for other readers.
To make things less chaotic
Universal Controller Main videos
I. Base 3D Character (MVC, OOP, FSM)
II. Architecture of animated character
III. Fancy jump / Combat system
Additions