Here’s the complete documentation of the framework.

The 90% of the logic is written in C++. I tried to expose as many variables and functions as possible, in order to make the system easy to use.

You will notice some similar patterns used in Lyra, from where I took inspiration from, but in a easier approach.

Getting Started

Player Character

Gameplay Ability System

Inventory and Items

Interaction

UI

Weapons

Save System

Traversal System